Mandaw
title =
"Mandaw"
width =
800
height =
600
bg_color = (
0,
0,
0,
255)
input =
mandaw.
input.
Input()
dt =
1.0 /
60.0
loop(
self)
Mandaw(title, width, height, bg_color)
Entity
window =
type:
Mandaw.
window
width =
20
height =
20
x =
0
y =
0
color = (
255,
255,
255,
255)
rect =
sdl2.
SDL_FRect(
x,
y,
width,
height)
draw(
self)
center(
self)
center_x(
self)
center_y(
self)
collide(
self,
rect =
type:
Entity)
collidelist(
self,
rect_list =
type:
list(
Entity))
distance(
rect1,
rect2)
Entity(window, width, height, x, y, color)
Input
pressed =
sdl2.
SDL_GetKeyboardState(
None)
keys = {
"UP",
"DOWN",
"LEFT",
"RIGHT",
"A",
"B",
"C",
"D" "E",
"F",
"G",
"H",
"I",
"J",
"K",
"L",
"M",
"N",
"O",
"P",
"Q",
"R",
"S",
"T",
"U",
"V",
"W",
"X",
"Y",
"Z",
"0",
"1",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
"F1",
"F2",
"F3",
"F4",
"F5",
"F6",
"F7",
"F8",
"F9",
"F10",
"F11",
"F12",
"F13",
"F14",
"F15",
"LCTRL",
"RCTRL",
"LSHIFT",
"RSHIFT",
"LALT",
"RALT",
"HOME",
"INSERT",
"DELETE",
"RETURN",
"SPACE",
"PLUS"
}
update(
self,
event)
getMousePos(
self)
Input()
Sprite
window =
type:
Mandaw.
window
file =
None
width =
200
height =
200
x =
0
y =
0
animations = {}
mirror =
None
draw(
self)
center(
self)
center_x(
self)
center_y(
self)
add_animation(
self,
animation,
name)
play_animation(
self,
name)
mirror_x(
self)
mirror_y(
self)
mirror_default(
self)
collide(
self,
rect =
type:
Entity)
collidelist(
self,
rect_list =
type:
list(
Entity))
distance(
rect1,
rect2)
Sprite(window, file, width, height, x, y)
Animation
frames = []
anim_folder = string: Directory
anim_time = int
count = len(frames)
Animation(anim_folder, anim_time)
.